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Home > Archives > Volume 20, No 11 (2022) > Article

DOI: 10.14704/nq.2022.20.11.NQ66264

Preference For Games and Simulation as A Pedagogical Tool Among Faculties in Management Education with Reference to Coimbatore City

S.Deepa, C.Sumathi

Abstract

Innovative pedagogical techniques, such as games and simulations, are widely used by higher education institutions to achieve the objective of fostering the growth of future professionals. This research analyzes the preference for a game and simulation-based teaching in management education. With the assumption that the bulk of learning occurs outside the classroom, the field of digital games and simulations continues to expand in terms of output compared to conventional teaching methods. The major goal was to investigate the preference for games and simulations as a pedagogical tool for accomplishing certain learning goals in the management education industry. Research questions concentrate on the current practices, competency level, and usage of games and simulations in management courses. Overall, the results imply that games and simulations positively influence learning goals because, as a teaching tool, games and Simulations enable students to develop a balanced, diversified approach to solving real-world issues, individually and jointly. Students are more likely to develop into self-reliant employees, critical thinkers, and lifelong learners when exposed to real-world context and technology in the classroom. Finally, the researcher has attempted to assemble data for academics and management education practitioners interested in effectively using games and simulations for instructional purposes.

Keywords

Game-based learning, Simulations, Pedagogy, Higher Education

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